Credits:

- Original project by Professor Brian Winn

- Tutorials by Declan McClintock

- Component pieces assembled by Walker McDonald

Modifications:

Major

- Designed, playtested, and iterated a single large-scale nonlinear level including 3 optional extra life pick-ups with more challenging platforming puzzles

- Designed and implemented the ability for the player to jump between 8- and 32-bit layers of the level (including a visual effect)

- Remade all player sprites (including the jump effect) and two rule tiles in an 8-bit style

Minor

- Created a new pick-up (including art) which creates new hazards upon collection and is required for progression

- Designed and implemented a "glitch" particle effect used as both a stationary hazard and as a retexture of the waypoint enemy type

- Implemented a command-line-esque UI element to provide both tutorial information and a minimal story

- Removed score from UI because it was unused

- Changed the game name to "Pico Space-Stronaut Upgrade" to reflect the added 8-bit element of the game

- Added both the 8-bit character and a seizure warning (for the glitch effects) to the main menu

- Removed the level-select option as there is only 1 level

- Completed the instructions and credits sections of the main menu

Download

Download
MacOS.zip 38 MB
Download
Windows.zip 29 MB

Comments

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Your modifications sound good!